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Rename ReplaySomething -> PlayerSomething
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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Play
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public readonly HealthDisplay HealthDisplay;
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public readonly SongProgress Progress;
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public readonly ModDisplay ModDisplay;
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public readonly ReplaySettingsOverlay ReplaySettingsOverlay;
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public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
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private Bindable<bool> showHud;
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private bool replayLoaded;
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@ -56,7 +56,7 @@ namespace osu.Game.Screens.Play
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HealthDisplay = CreateHealthDisplay(),
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Progress = CreateProgress(),
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ModDisplay = CreateModsContainer(),
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ReplaySettingsOverlay = CreateReplaySettingsOverlay(),
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PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
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}
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});
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}
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@ -97,13 +97,13 @@ namespace osu.Game.Screens.Play
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replayLoaded = rulesetContainer.HasReplayLoaded;
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ReplaySettingsOverlay.ReplayLoaded = replayLoaded;
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PlayerSettingsOverlay.ReplayLoaded = replayLoaded;
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// in the case a replay isn't loaded, we want some elements to only appear briefly.
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if (!replayLoaded)
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{
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ReplaySettingsOverlay.PlaybackSettings.Hide();
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ReplaySettingsOverlay.VisualSettings.Autohide = true;
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PlayerSettingsOverlay.PlaybackSettings.Hide();
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PlayerSettingsOverlay.VisualSettings.Autohide = true;
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ModDisplay.Delay(2000).FadeOut(200);
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}
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}
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@ -183,7 +183,7 @@ namespace osu.Game.Screens.Play
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Margin = new MarginPadding { Top = 20, Right = 10 },
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};
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protected virtual ReplaySettingsOverlay CreateReplaySettingsOverlay() => new ReplaySettingsOverlay();
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protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
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public virtual void BindProcessor(ScoreProcessor processor)
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{
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