Rename ReplaySomething -> PlayerSomething

This commit is contained in:
TocoToucan
2018-01-13 22:25:09 +03:00
parent affbb7a847
commit 43d2ae348a
13 changed files with 61 additions and 62 deletions

View File

@ -32,7 +32,7 @@ namespace osu.Game.Screens.Play
public readonly HealthDisplay HealthDisplay;
public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay;
public readonly ReplaySettingsOverlay ReplaySettingsOverlay;
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
private Bindable<bool> showHud;
private bool replayLoaded;
@ -56,7 +56,7 @@ namespace osu.Game.Screens.Play
HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(),
ModDisplay = CreateModsContainer(),
ReplaySettingsOverlay = CreateReplaySettingsOverlay(),
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
}
});
}
@ -97,13 +97,13 @@ namespace osu.Game.Screens.Play
replayLoaded = rulesetContainer.HasReplayLoaded;
ReplaySettingsOverlay.ReplayLoaded = replayLoaded;
PlayerSettingsOverlay.ReplayLoaded = replayLoaded;
// in the case a replay isn't loaded, we want some elements to only appear briefly.
if (!replayLoaded)
{
ReplaySettingsOverlay.PlaybackSettings.Hide();
ReplaySettingsOverlay.VisualSettings.Autohide = true;
PlayerSettingsOverlay.PlaybackSettings.Hide();
PlayerSettingsOverlay.VisualSettings.Autohide = true;
ModDisplay.Delay(2000).FadeOut(200);
}
}
@ -183,7 +183,7 @@ namespace osu.Game.Screens.Play
Margin = new MarginPadding { Top = 20, Right = 10 },
};
protected virtual ReplaySettingsOverlay CreateReplaySettingsOverlay() => new ReplaySettingsOverlay();
protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
public virtual void BindProcessor(ScoreProcessor processor)
{