From 43daa7c7c09463acac11095bc93f304e1c20ae83 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 13 Jan 2021 17:07:42 +0300 Subject: [PATCH] Use `Colour2` of orange theme for explicit pill --- osu.Game/Overlays/BeatmapSet/ExplicitBeatmapPill.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/osu.Game/Overlays/BeatmapSet/ExplicitBeatmapPill.cs b/osu.Game/Overlays/BeatmapSet/ExplicitBeatmapPill.cs index 77528c65c3..ad19dffccb 100644 --- a/osu.Game/Overlays/BeatmapSet/ExplicitBeatmapPill.cs +++ b/osu.Game/Overlays/BeatmapSet/ExplicitBeatmapPill.cs @@ -7,8 +7,6 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osuTK; -using osuTK.Graphics; namespace osu.Game.Overlays.BeatmapSet { @@ -38,9 +36,7 @@ namespace osu.Game.Overlays.BeatmapSet Margin = new MarginPadding { Horizontal = 10f, Vertical = 2f }, Text = "EXPLICIT", Font = OsuFont.GetFont(size: 10, weight: FontWeight.Bold), - // todo: this is --hsl-orange-2 from the new palette in https://github.com/ppy/osu-web/blob/8ceb46f/resources/assets/less/colors.less#L128-L151, - // should probably take the whole palette from there onto OsuColour for a nicer look in code. - Colour = Color4.FromHsl(new Vector4(45f / 360, 0.8f, 0.6f, 1f)), + Colour = OverlayColourProvider.Orange.Colour2, } } };