Start to structure flow of information in Player.

- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
This commit is contained in:
Dean Herbert
2016-10-19 19:44:03 +09:00
parent e78e0d37b4
commit 43f0409893
19 changed files with 303 additions and 92 deletions

View File

@ -12,6 +12,7 @@ using osu.Framework.Timing;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.Objects.Osu;
using osu.Game.Beatmaps.Objects.Osu.Drawable;
using osu.Game.Beatmaps.Objects;
namespace osu.Desktop.Tests
{
@ -50,7 +51,7 @@ namespace osu.Desktop.Tests
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Depth = -i,
State = HitState.Armed,
State = ArmedState.Armed,
});
}
}
@ -59,7 +60,6 @@ namespace osu.Desktop.Tests
{
base.Update();
ourClock.ProcessFrame();
}
}
}