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Start to structure flow of information in Player.
- Allow basic clicking of hitobjects. - Break non-osu! game modes temporarily. - Fix some issues with RollingCounters. - Add the ability to increment counters.
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@ -12,6 +12,7 @@ using osu.Framework.Timing;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.Objects.Osu;
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using osu.Game.Beatmaps.Objects.Osu.Drawable;
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using osu.Game.Beatmaps.Objects;
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namespace osu.Desktop.Tests
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{
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@ -50,7 +51,7 @@ namespace osu.Desktop.Tests
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Depth = -i,
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State = HitState.Armed,
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State = ArmedState.Armed,
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});
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}
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}
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@ -59,7 +60,6 @@ namespace osu.Desktop.Tests
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{
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base.Update();
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ourClock.ProcessFrame();
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}
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}
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}
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