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Start to structure flow of information in Player.
- Allow basic clicking of hitobjects. - Break non-osu! game modes temporarily. - Fix some issues with RollingCounters. - Add the ability to increment counters.
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@ -63,6 +63,7 @@
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<Compile Include="Beatmaps\Beatmap.cs" />
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<Compile Include="Beatmaps\Objects\Catch\CatchConverter.cs" />
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<Compile Include="Beatmaps\Objects\Catch\Drawable\DrawableFruit.cs" />
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<Compile Include="Beatmaps\Objects\DrawableHitObject.cs" />
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<Compile Include="Beatmaps\Objects\HitObject.cs" />
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<Compile Include="Beatmaps\Objects\Catch\CatchBaseHit.cs" />
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<Compile Include="Beatmaps\Objects\Catch\Droplet.cs" />
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@ -111,6 +112,7 @@
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<Compile Include="GameModes\Multiplayer\MatchSongSelect.cs" />
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<Compile Include="GameModes\OsuGameMode.cs" />
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<Compile Include="GameModes\Play\ModSelect.cs" />
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<Compile Include="GameModes\Play\Osu\ScoreOverlayOsu.cs" />
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<Compile Include="GameModes\Play\Player.cs" />
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<Compile Include="GameModes\Charts\ChartListing.cs" />
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<Compile Include="GameModes\Play\PlayMode.cs" />
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@ -125,6 +127,7 @@
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<Compile Include="GameModes\Play\Osu\OsuHitRenderer.cs" />
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<Compile Include="GameModes\Play\Osu\OsuPlayfield.cs" />
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<Compile Include="GameModes\Play\Playfield.cs" />
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<Compile Include="GameModes\Play\ScoreOverlay.cs" />
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<Compile Include="GameModes\Play\Taiko\TaikoHitRenderer.cs" />
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<Compile Include="GameModes\Play\Taiko\TaikoPlayfield.cs" />
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<Compile Include="GameModes\Edit\EditSongSelect.cs" />
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@ -209,4 +212,4 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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</Project>
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