Start to structure flow of information in Player.

- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
This commit is contained in:
Dean Herbert
2016-10-19 19:44:03 +09:00
parent e78e0d37b4
commit 43f0409893
19 changed files with 303 additions and 92 deletions

View File

@ -63,6 +63,7 @@
<Compile Include="Beatmaps\Beatmap.cs" />
<Compile Include="Beatmaps\Objects\Catch\CatchConverter.cs" />
<Compile Include="Beatmaps\Objects\Catch\Drawable\DrawableFruit.cs" />
<Compile Include="Beatmaps\Objects\DrawableHitObject.cs" />
<Compile Include="Beatmaps\Objects\HitObject.cs" />
<Compile Include="Beatmaps\Objects\Catch\CatchBaseHit.cs" />
<Compile Include="Beatmaps\Objects\Catch\Droplet.cs" />
@ -111,6 +112,7 @@
<Compile Include="GameModes\Multiplayer\MatchSongSelect.cs" />
<Compile Include="GameModes\OsuGameMode.cs" />
<Compile Include="GameModes\Play\ModSelect.cs" />
<Compile Include="GameModes\Play\Osu\ScoreOverlayOsu.cs" />
<Compile Include="GameModes\Play\Player.cs" />
<Compile Include="GameModes\Charts\ChartListing.cs" />
<Compile Include="GameModes\Play\PlayMode.cs" />
@ -125,6 +127,7 @@
<Compile Include="GameModes\Play\Osu\OsuHitRenderer.cs" />
<Compile Include="GameModes\Play\Osu\OsuPlayfield.cs" />
<Compile Include="GameModes\Play\Playfield.cs" />
<Compile Include="GameModes\Play\ScoreOverlay.cs" />
<Compile Include="GameModes\Play\Taiko\TaikoHitRenderer.cs" />
<Compile Include="GameModes\Play\Taiko\TaikoPlayfield.cs" />
<Compile Include="GameModes\Edit\EditSongSelect.cs" />
@ -209,4 +212,4 @@
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>