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Make all FocusedOverlays hide on clicks outside of themselves
Also allows wheel events to pass through around them.
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@ -65,8 +65,6 @@ namespace osu.Game.Overlays
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AlwaysPresent = true;
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}
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protected override bool OnDragStart(InputState state) => true;
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protected override bool OnDrag(InputState state)
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{
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Trace.Assert(state.Mouse.PositionMouseDown != null, "state.Mouse.PositionMouseDown != null");
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