mirror of
https://github.com/osukey/osukey.git
synced 2025-05-01 03:37:17 +09:00
test(SegmentedGraph): add concrete application test with beatmap density
This commit is contained in:
parent
845cdb3097
commit
442b2238b8
@ -2,9 +2,13 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using Vector4 = System.Numerics.Vector4;
|
using Vector4 = System.Numerics.Vector4;
|
||||||
|
|
||||||
@ -42,6 +46,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
AddStep("bumps of size 500", () => bumps(500));
|
AddStep("bumps of size 500", () => bumps(500));
|
||||||
AddStep("100 random values", () => randomValues());
|
AddStep("100 random values", () => randomValues());
|
||||||
AddStep("500 random values", () => randomValues(500));
|
AddStep("500 random values", () => randomValues(500));
|
||||||
|
AddStep("beatmap density with granularity of 200", () => beatmapDensity());
|
||||||
|
AddStep("beatmap density with granularity of 300", () => beatmapDensity(300));
|
||||||
AddStep("reversed values from 1-10", () => graph.Values = Enumerable.Range(1, 10).Reverse().ToArray());
|
AddStep("reversed values from 1-10", () => graph.Values = Enumerable.Range(1, 10).Reverse().ToArray());
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -92,5 +98,40 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
|
|
||||||
graph.Values = values;
|
graph.Values = values;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void beatmapDensity(int granularity = 200)
|
||||||
|
{
|
||||||
|
var ruleset = new OsuRuleset();
|
||||||
|
var beatmap = CreateBeatmap(ruleset.RulesetInfo);
|
||||||
|
IEnumerable<HitObject> objects = beatmap.HitObjects;
|
||||||
|
|
||||||
|
// Taken from SongProgressGraph
|
||||||
|
int[] values = new int[granularity];
|
||||||
|
|
||||||
|
if (!objects.Any())
|
||||||
|
return;
|
||||||
|
|
||||||
|
double firstHit = objects.First().StartTime;
|
||||||
|
double lastHit = objects.Max(o => o.GetEndTime());
|
||||||
|
|
||||||
|
if (lastHit == 0)
|
||||||
|
lastHit = objects.Last().StartTime;
|
||||||
|
|
||||||
|
double interval = (lastHit - firstHit + 1) / granularity;
|
||||||
|
|
||||||
|
foreach (var h in objects)
|
||||||
|
{
|
||||||
|
double endTime = h.GetEndTime();
|
||||||
|
|
||||||
|
Debug.Assert(endTime >= h.StartTime);
|
||||||
|
|
||||||
|
int startRange = (int)((h.StartTime - firstHit) / interval);
|
||||||
|
int endRange = (int)((endTime - firstHit) / interval);
|
||||||
|
for (int i = startRange; i <= endRange; i++)
|
||||||
|
values[i]++;
|
||||||
|
}
|
||||||
|
|
||||||
|
graph.Values = values;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user