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Merge remote-tracking branch 'upstream/master' into replay
# Conflicts: # osu.Desktop.VisualTests/Tests/TestCasePlayer.cs # osu.Desktop/OsuGameDesktop.cs # osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs # osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs # osu.Game/Database/BeatmapDatabase.cs # osu.Game/Graphics/Cursor/OsuCursorContainer.cs # osu.Game/IPC/BeatmapImporter.cs # osu.Game/Modes/Mod.cs # osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs # osu.Game/Modes/UI/Playfield.cs # osu.Game/Screens/Play/Player.cs # osu.Game/Screens/Play/PlayerInputManager.cs
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@ -18,7 +18,7 @@ using OpenTK.Graphics;
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namespace osu.Desktop.VisualTests.Tests
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{
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class TestCasePlayer : TestCase
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internal class TestCasePlayer : TestCase
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{
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protected Player Player;
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private BeatmapDatabase db;
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@ -49,7 +49,7 @@ namespace osu.Desktop.VisualTests.Tests
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int time = 1500;
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for (int i = 0; i < 50; i++)
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{
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objects.Add(new HitCircle()
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objects.Add(new HitCircle
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{
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StartTime = time,
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Position = new Vector2(i % 4 == 0 || i % 4 == 2 ? 0 : 512,
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@ -101,7 +101,7 @@ namespace osu.Desktop.VisualTests.Tests
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};
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}
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class TestWorkingBeatmap : WorkingBeatmap
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private class TestWorkingBeatmap : WorkingBeatmap
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{
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public TestWorkingBeatmap(Beatmap beatmap)
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: base(beatmap.BeatmapInfo, beatmap.BeatmapInfo.BeatmapSet)
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