Merge remote-tracking branch 'upstream/master' into replay

# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
#	osu.Desktop/OsuGameDesktop.cs
#	osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
#	osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
#	osu.Game/Database/BeatmapDatabase.cs
#	osu.Game/Graphics/Cursor/OsuCursorContainer.cs
#	osu.Game/IPC/BeatmapImporter.cs
#	osu.Game/Modes/Mod.cs
#	osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
#	osu.Game/Modes/UI/Playfield.cs
#	osu.Game/Screens/Play/Player.cs
#	osu.Game/Screens/Play/PlayerInputManager.cs
This commit is contained in:
Dean Herbert
2017-03-07 13:50:08 +09:00
171 changed files with 513 additions and 462 deletions

View File

@ -18,7 +18,7 @@ using OpenTK.Graphics;
namespace osu.Desktop.VisualTests.Tests
{
class TestCasePlayer : TestCase
internal class TestCasePlayer : TestCase
{
protected Player Player;
private BeatmapDatabase db;
@ -49,7 +49,7 @@ namespace osu.Desktop.VisualTests.Tests
int time = 1500;
for (int i = 0; i < 50; i++)
{
objects.Add(new HitCircle()
objects.Add(new HitCircle
{
StartTime = time,
Position = new Vector2(i % 4 == 0 || i % 4 == 2 ? 0 : 512,
@ -101,7 +101,7 @@ namespace osu.Desktop.VisualTests.Tests
};
}
class TestWorkingBeatmap : WorkingBeatmap
private class TestWorkingBeatmap : WorkingBeatmap
{
public TestWorkingBeatmap(Beatmap beatmap)
: base(beatmap.BeatmapInfo, beatmap.BeatmapInfo.BeatmapSet)