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Merge remote-tracking branch 'upstream/master' into replay
# Conflicts: # osu.Desktop.VisualTests/Tests/TestCasePlayer.cs # osu.Desktop/OsuGameDesktop.cs # osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs # osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs # osu.Game/Database/BeatmapDatabase.cs # osu.Game/Graphics/Cursor/OsuCursorContainer.cs # osu.Game/IPC/BeatmapImporter.cs # osu.Game/Modes/Mod.cs # osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs # osu.Game/Modes/UI/Playfield.cs # osu.Game/Screens/Play/Player.cs # osu.Game/Screens/Play/PlayerInputManager.cs
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@ -21,11 +21,12 @@ namespace osu.Game.Database
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{
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public class BeatmapDatabase
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{
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private SQLiteConnection connection { get; set; }
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private SQLiteConnection connection { get; }
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private Storage storage;
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public event Action<BeatmapSetInfo> BeatmapSetAdded;
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public event Action<BeatmapSetInfo> BeatmapSetRemoved;
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// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
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private BeatmapIPCChannel ipc;
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public BeatmapDatabase(Storage storage, IIpcHost importHost = null)
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@ -74,7 +75,7 @@ namespace osu.Game.Database
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}
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catch (Exception e)
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{
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Logger.Error(e, $@"Could not delete beatmap {b.ToString()}");
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Logger.Error(e, $@"Could not delete beatmap {b}");
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}
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}
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@ -150,7 +151,7 @@ namespace osu.Game.Database
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catch (Exception e)
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{
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e = e.InnerException ?? e;
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Logger.Error(e, $@"Could not import beatmap set");
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Logger.Error(e, @"Could not import beatmap set");
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}
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// Batch commit with multiple sets to database
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@ -325,8 +326,7 @@ namespace osu.Game.Database
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return item;
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}
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readonly Type[] validTypes = new[]
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{
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private readonly Type[] validTypes = {
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typeof(BeatmapSetInfo),
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typeof(BeatmapInfo),
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typeof(BeatmapMetadata),
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@ -336,7 +336,7 @@ namespace osu.Game.Database
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public void Update<T>(T record, bool cascade = true) where T : class
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{
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if (validTypes.All(t => t != typeof(T)))
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throw new ArgumentException(nameof(T), "Must be a type managed by BeatmapDatabase");
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throw new ArgumentException("Must be a type managed by BeatmapDatabase", nameof(T));
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if (cascade)
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connection.UpdateWithChildren(record);
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else
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