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Merge remote-tracking branch 'upstream/master' into replay
# Conflicts: # osu.Desktop.VisualTests/Tests/TestCasePlayer.cs # osu.Desktop/OsuGameDesktop.cs # osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs # osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs # osu.Game/Database/BeatmapDatabase.cs # osu.Game/Graphics/Cursor/OsuCursorContainer.cs # osu.Game/IPC/BeatmapImporter.cs # osu.Game/Modes/Mod.cs # osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs # osu.Game/Modes/UI/Playfield.cs # osu.Game/Screens/Play/Player.cs # osu.Game/Screens/Play/PlayerInputManager.cs
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@ -22,7 +22,7 @@ namespace osu.Game.Modes.Objects.Drawables
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public JudgementInfo Judgement;
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public abstract JudgementInfo CreateJudgementInfo();
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protected abstract JudgementInfo CreateJudgementInfo();
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protected abstract void UpdateState(ArmedState state);
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@ -82,7 +82,6 @@ namespace osu.Game.Modes.Objects.Drawables
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/// <summary>
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/// Process a hit of this hitobject. Carries out judgement.
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/// </summary>
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/// <param name="judgement">Preliminary judgement information provided by the hit source.</param>
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/// <returns>Whether a hit was processed.</returns>
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protected bool UpdateJudgement(bool userTriggered)
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{
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