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Merge remote-tracking branch 'upstream/master' into replay
# Conflicts: # osu.Desktop.VisualTests/Tests/TestCasePlayer.cs # osu.Desktop/OsuGameDesktop.cs # osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs # osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs # osu.Game/Database/BeatmapDatabase.cs # osu.Game/Graphics/Cursor/OsuCursorContainer.cs # osu.Game/IPC/BeatmapImporter.cs # osu.Game/Modes/Mod.cs # osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs # osu.Game/Modes/UI/Playfield.cs # osu.Game/Screens/Play/Player.cs # osu.Game/Screens/Play/PlayerInputManager.cs
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@ -59,7 +59,7 @@ namespace osu.Game.Screens.Select
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private BeatmapOptionsOverlay beatmapOptions;
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private Footer footer;
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OsuScreen player;
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private OsuScreen player;
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private FilterControl filter;
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public FilterControl Filter
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