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Merge remote-tracking branch 'upstream/master' into replay
# Conflicts: # osu.Desktop.VisualTests/Tests/TestCasePlayer.cs # osu.Desktop/OsuGameDesktop.cs # osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs # osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs # osu.Game/Database/BeatmapDatabase.cs # osu.Game/Graphics/Cursor/OsuCursorContainer.cs # osu.Game/IPC/BeatmapImporter.cs # osu.Game/Modes/Mod.cs # osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs # osu.Game/Modes/UI/Playfield.cs # osu.Game/Screens/Play/Player.cs # osu.Game/Screens/Play/PlayerInputManager.cs
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.ComponentModel;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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@ -18,7 +17,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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}
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public override JudgementInfo CreateJudgementInfo() => new OsuJudgementInfo { MaxScore = OsuScoreResult.Hit300 };
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protected override JudgementInfo CreateJudgementInfo() => new OsuJudgementInfo { MaxScore = OsuScoreResult.Hit300 };
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protected override void UpdateState(ArmedState state)
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{
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