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Update test documentation
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@ -62,7 +62,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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/// <summary>
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/// Pressing a key before a slider, pressing the other key on the slider head, then releasing the latter pressed key
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/// should result in tracking to end.
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/// At 250ms intervals:
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/// Frame 1 (prior to slider): Left Click
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/// Frame 2 (within slider hit window): Left & Right Click
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/// Frame 3 (while tracking): Left Click
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@ -90,7 +89,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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/// <summary>
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/// Hitting a slider head, pressing a new key after the initial hit, then letting go of the original key used to hit
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/// the slider should reslt in continued tracking.
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/// At 250ms intervals:
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/// Frame 1: Left Click
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/// Frame 2: Left & Right Click
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/// Frame 3: Right Click
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@ -118,7 +116,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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/// <summary>
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/// Hitting a slider head, pressing a new key after the initial hit, then letting go of the new key should result
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/// in continue tracking,
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/// At 250ms intervals:
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/// Frame 1: Left Click
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/// Frame 2: Left & Right Click
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/// Frame 3: Left Click
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@ -146,7 +143,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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/// <summary>
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/// Pressing a key before a slider, pressing the other key on the slider head, then releasing the former pressed key
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/// should result in continued tracking.
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/// At 250ms intervals:
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/// Frame 1 (prior to slider): Left Click
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/// Frame 2 (on slider head): Left & Right Click
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/// Frame 3 (tracking slider body): Right Click
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@ -225,8 +221,10 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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/// <summary>
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/// Pressing a key before a slider, hitting a slider head, leaving the slider, then coming back into the slider to track it should NOT start retracking
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/// This is current stable behavior.
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/// Pressing a key before a slider, hitting a slider head, leaving the slider, then coming back into the slider to track it should NOT start retracking
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/// This is current stable behavior.
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/// In a successful test case:
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/// The last tick of the slider should be judged as a miss.
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/// </summary>
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[Test]
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public void TestTrackingReturnMidSliderKeyDownBefore()
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@ -251,7 +249,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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/// <summary>
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/// Halfway into a slider outside of the slider, then starting to hover the slider afterwards should result in tracking
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/// Halfway into a slider outside of the slider, then starting to hover the slider afterwards should result in tracking
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/// In a successful test case:
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/// The last tick of the slider should be judged as a great.
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/// </summary>
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[Test]
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public void TestTrackingMidSlider()
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@ -274,8 +274,10 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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/// <summary>
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/// Pressing a key before a slider, clicking another key after the slider, holding both of them and
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/// leaving tracking, then releasing both keys, then pressing the originally pressed key should start tracking
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/// Pressing a key before a slider, clicking another key after the slider, holding both of them and
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/// leaving tracking, then releasing both keys, then pressing the originally pressed key should start tracking
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/// In a successful test case:
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/// The last tick of the slider should be judged as a great.
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/// </summary>
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[Test]
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public void TestTrackingPressBeforeSliderClickingOtherKeyLeavingSliderReleaseThenTrackOriginal()
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@ -298,8 +300,10 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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/// <summary>
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/// Pressing a key before a slider, clicking another key after the slider, holding both of them and
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/// leaving tracking, then releasing both keys, then pressing the originally pressed key should start tracking
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/// Pressing a key before a slider, clicking another key after the slider, holding both of them and
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/// leaving tracking, then releasing both keys, then pressing the originally pressed key should start tracking
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/// In a successful test case:
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/// The last tick of the slider should be judged as a great.
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/// </summary>
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[Test]
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public void TestClickingBeforeLeavingSliderReleasingClickingAgainThenTracking()
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