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Use ligher hue instead of white.
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4224143136
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@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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MainPiece.AccentColour = colours.PinkDarker;
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MainPiece.AccentColour = colours.PinkDarker;
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MainPiece.KiaiFlashColour = colours.PinkLight;
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}
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}
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}
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}
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}
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}
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@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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MainPiece.AccentColour = colours.PinkDarker;
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MainPiece.AccentColour = colours.PinkDarker;
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MainPiece.KiaiFlashColour = colours.PinkLight;
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}
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}
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}
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}
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}
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}
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@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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MainPiece.AccentColour = colours.BlueDarker;
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MainPiece.AccentColour = colours.BlueDarker;
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MainPiece.KiaiFlashColour = colours.BlueLight;
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}
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}
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}
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}
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}
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}
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@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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MainPiece.AccentColour = colours.BlueDarker;
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MainPiece.AccentColour = colours.BlueDarker;
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MainPiece.KiaiFlashColour = colours.BlueLight;
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}
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}
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}
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}
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}
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}
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@ -159,7 +159,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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if (beatIndex % (int)timingPoint.TimeSignature != 0)
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if (beatIndex % (int)timingPoint.TimeSignature != 0)
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return;
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return;
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background.FadeEdgeEffectTo(Color4.White);
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background.FadeEdgeEffectTo(KiaiFlashColour);
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using (BeginDelayedSequence(200))
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using (BeginDelayedSequence(200))
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background.FadeEdgeEffectTo(AccentColour, 500, EasingTypes.OutQuint);
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background.FadeEdgeEffectTo(AccentColour, 500, EasingTypes.OutQuint);
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}
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}
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@ -20,6 +20,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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set { accentColour = value; }
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set { accentColour = value; }
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}
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}
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/// <summary>
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/// The colour to be flashed on a kiai beat.
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/// </summary>
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public Color4 KiaiFlashColour;
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private bool kiaiMode;
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private bool kiaiMode;
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/// <summary>
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/// <summary>
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/// Whether Kiai mode effects are enabled for this circle piece.
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/// Whether Kiai mode effects are enabled for this circle piece.
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