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Add base class for startup screens
Avoids missing adding changes to screens like Disclaimer, which may not be shown in debug builds.
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@ -15,12 +15,11 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Online.API;
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using osuTK;
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using osuTK.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Users;
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namespace osu.Game.Screens.Menu
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{
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public class Disclaimer : OsuScreen
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public class Disclaimer : StartupScreen
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{
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private Intro intro;
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private SpriteIcon icon;
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@ -28,13 +27,6 @@ namespace osu.Game.Screens.Menu
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private LinkFlowContainer textFlow;
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private LinkFlowContainer supportFlow;
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public override bool HideOverlaysOnEnter => true;
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public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
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public override bool AllowBackButton => false;
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public override bool CursorVisible => false;
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private Drawable heart;
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private const float icon_y = -85;
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@ -15,11 +15,10 @@ using osu.Game.IO.Archives;
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using osu.Game.Screens.Backgrounds;
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using osuTK;
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using osuTK.Graphics;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Menu
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{
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public class Intro : OsuScreen
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public class Intro : StartupScreen
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{
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private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
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@ -32,13 +31,6 @@ namespace osu.Game.Screens.Menu
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private SampleChannel welcome;
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private SampleChannel seeya;
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public override bool AllowBackButton => false;
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public override bool HideOverlaysOnEnter => true;
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public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
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public override bool CursorVisible => false;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
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private Bindable<bool> menuVoice;
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