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Implement column background skinning
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.UI.Components
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{
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public class DefaultColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>
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{
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private Color4 brightColour;
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private Color4 dimColour;
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private Box background;
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private Box backgroundOverlay;
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[Resolved]
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private Column column { get; set; }
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public DefaultColumnBackground()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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{
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InternalChildren = new[]
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{
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background = new Box
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{
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Name = "Background",
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RelativeSizeAxes = Axes.Both,
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},
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backgroundOverlay = new Box
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{
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Name = "Background Gradient Overlay",
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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Blending = BlendingParameters.Additive,
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Alpha = 0
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}
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};
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background.Colour = column.AccentColour.Darken(5);
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brightColour = column.AccentColour.Opacity(0.6f);
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dimColour = column.AccentColour.Opacity(0);
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(onDirectionChanged, true);
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}
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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if (direction.NewValue == ScrollingDirection.Up)
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{
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backgroundOverlay.Anchor = backgroundOverlay.Origin = Anchor.TopLeft;
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backgroundOverlay.Colour = ColourInfo.GradientVertical(brightColour, dimColour);
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}
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else
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{
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backgroundOverlay.Anchor = backgroundOverlay.Origin = Anchor.BottomLeft;
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backgroundOverlay.Colour = ColourInfo.GradientVertical(dimColour, brightColour);
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}
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}
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public bool OnPressed(ManiaAction action)
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{
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if (action == column.Action.Value)
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backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
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return false;
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}
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public void OnReleased(ManiaAction action)
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{
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if (action == column.Action.Value)
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backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
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}
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}
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}
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