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Merge branch 'beatmap_conversion' into mod_application
Conflicts: osu.Game.Modes.Catch/CatchRuleset.cs osu.Game.Modes.Mania/ManiaRuleset.cs osu.Game.Modes.Osu/OsuRuleset.cs osu.Game.Modes.Taiko/TaikoRuleset.cs
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@ -38,8 +38,6 @@ namespace osu.Game.Modes
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public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
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public abstract IBeatmapConverter<T> CreateBeatmapConverter<T>() where T : HitObject;
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public static void Register(Ruleset ruleset) => availableRulesets.TryAdd(ruleset.PlayMode, ruleset.GetType());
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protected abstract PlayMode PlayMode { get; }
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