Use WorkingBeatmap instead of IBeatmap

This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.

Also improves the structure of the `CheckBackgroundTest` class in the process.
This commit is contained in:
Naxess
2021-04-17 17:33:53 +02:00
parent 1832f624e2
commit 448574e7e6
9 changed files with 46 additions and 58 deletions

View File

@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Edit
new CheckBackground(),
};
public IEnumerable<Issue> Run(IBeatmap beatmap) => checks.SelectMany(check => check.Run(beatmap));
public IEnumerable<Issue> Run(WorkingBeatmap workingBeatmap) => checks.SelectMany(check => check.Run(workingBeatmap));
}
}