mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Use WorkingBeatmap
instead of IBeatmap
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks. Also improves the structure of the `CheckBackgroundTest` class in the process.
This commit is contained in:
@ -10,6 +10,7 @@ using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Edit.Checks;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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@ -30,25 +31,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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[Test]
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public void TestCircleInCenter()
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{
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var beatmap = new Beatmap<HitObject>
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assertOk(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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new HitCircle
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{
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StartTime = 3000,
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Position = playfield_centre // Playfield is 640 x 480.
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Position = playfield_centre
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}
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}
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};
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Assert.That(check.Run(beatmap), Is.Empty);
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});
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}
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[Test]
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public void TestCircleNearEdge()
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{
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var beatmap = new Beatmap<HitObject>
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assertOk(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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@ -58,15 +57,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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Position = new Vector2(5, 5)
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}
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}
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};
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Assert.That(check.Run(beatmap), Is.Empty);
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});
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}
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[Test]
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public void TestCircleNearEdgeStackedOffscreen()
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{
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var beatmap = new Beatmap<HitObject>
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assertOffscreenCircle(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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@ -77,15 +74,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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StackHeight = 5
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}
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}
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};
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assertOffscreenCircle(beatmap);
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});
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}
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[Test]
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public void TestCircleOffscreen()
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{
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var beatmap = new Beatmap<HitObject>
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assertOffscreenCircle(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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@ -95,15 +90,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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Position = new Vector2(0, 0)
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}
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}
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};
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assertOffscreenCircle(beatmap);
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});
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}
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[Test]
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public void TestSliderInCenter()
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{
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var beatmap = new Beatmap<HitObject>
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assertOk(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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@ -118,15 +111,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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}),
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}
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}
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};
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Assert.That(check.Run(beatmap), Is.Empty);
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});
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}
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[Test]
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public void TestSliderNearEdge()
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{
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var beatmap = new Beatmap<HitObject>
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assertOk(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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@ -141,15 +132,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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}),
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}
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}
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};
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Assert.That(check.Run(beatmap), Is.Empty);
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});
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}
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[Test]
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public void TestSliderNearEdgeStackedOffscreen()
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{
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var beatmap = new Beatmap<HitObject>
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assertOk(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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@ -165,15 +154,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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StackHeight = 5
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}
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}
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};
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assertOffscreenSlider(beatmap);
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});
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}
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[Test]
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public void TestSliderOffscreenStart()
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{
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var beatmap = new Beatmap<HitObject>
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assertOffscreenSlider(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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@ -188,15 +175,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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}),
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}
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}
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};
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assertOffscreenSlider(beatmap);
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});
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}
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[Test]
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public void TestSliderOffscreenEnd()
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{
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var beatmap = new Beatmap<HitObject>
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assertOffscreenSlider(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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@ -211,15 +196,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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}),
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}
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}
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};
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assertOffscreenSlider(beatmap);
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});
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}
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[Test]
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public void TestSliderOffscreenPath()
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{
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var beatmap = new Beatmap<HitObject>
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assertOffscreenSlider(new Beatmap<HitObject>
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{
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HitObjects = new List<HitObject>
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{
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@ -236,14 +219,17 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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}),
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}
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}
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};
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});
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}
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assertOffscreenSlider(beatmap);
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private void assertOk(IBeatmap beatmap)
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{
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Assert.That(check.Run(new TestWorkingBeatmap(beatmap)), Is.Empty);
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}
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private void assertOffscreenCircle(IBeatmap beatmap)
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{
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var issues = check.Run(beatmap).ToList();
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var issues = check.Run(new TestWorkingBeatmap(beatmap)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenCircle);
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@ -251,7 +237,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
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private void assertOffscreenSlider(IBeatmap beatmap)
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{
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var issues = check.Run(beatmap).ToList();
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var issues = check.Run(new TestWorkingBeatmap(beatmap)).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenSlider);
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