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Fix editor exporting beatmap combo colours in wrong order
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@ -300,7 +300,7 @@ namespace osu.Game.Beatmaps.Formats
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{
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{
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var comboColour = colours[i];
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var comboColour = colours[i];
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writer.Write(FormattableString.Invariant($"Combo{i}: "));
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writer.Write(FormattableString.Invariant($"Combo{1 + i}: "));
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writer.Write(FormattableString.Invariant($"{(byte)(comboColour.R * byte.MaxValue)},"));
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writer.Write(FormattableString.Invariant($"{(byte)(comboColour.R * byte.MaxValue)},"));
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writer.Write(FormattableString.Invariant($"{(byte)(comboColour.G * byte.MaxValue)},"));
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writer.Write(FormattableString.Invariant($"{(byte)(comboColour.G * byte.MaxValue)},"));
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writer.Write(FormattableString.Invariant($"{(byte)(comboColour.B * byte.MaxValue)},"));
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writer.Write(FormattableString.Invariant($"{(byte)(comboColour.B * byte.MaxValue)},"));
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