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Refactor the database code
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@ -5,6 +5,7 @@ using System.Linq;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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namespace osu.Desktop.Beatmaps.IO
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{
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@ -31,8 +32,7 @@ namespace osu.Desktop.Beatmaps.IO
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using (var stream = new StreamReader(ReadFile(beatmaps[0])))
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{
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var decoder = BeatmapDecoder.GetDecoder(stream);
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firstMap = new Beatmap();
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decoder.Decode(stream, firstMap);
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firstMap = decoder.Decode(stream);
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}
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}
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@ -48,11 +48,12 @@ namespace osu.Desktop.Beatmaps.IO
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public override BeatmapMetadata ReadMetadata()
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{
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return firstMap.Metadata;
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return firstMap.BeatmapInfo.Metadata;
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}
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public override void Dispose()
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{
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// no-op
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}
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}
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}
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}
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