Refactor the database code

This commit is contained in:
Drew DeVault
2016-10-18 13:35:01 -04:00
parent 406ffdafbc
commit 449f04c07b
17 changed files with 208 additions and 198 deletions

View File

@ -6,7 +6,8 @@ using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.IO;
using SQLite;
using SQLite.Net;
using SQLiteNetExtensions.Extensions;
namespace osu.Game.Database
{
@ -23,11 +24,12 @@ namespace osu.Game.Database
connection = storage.GetDatabase(@"beatmaps");
connection.CreateTable<BeatmapMetadata>();
connection.CreateTable<BaseDifficulty>();
connection.CreateTable<BeatmapSet>();
connection.CreateTable<Beatmap>();
connection.CreateTable<BeatmapSetInfo>();
connection.CreateTable<BeatmapInfo>();
}
}
public void AddBeatmap(string path)
{
string hash = null;
ArchiveReader reader;
@ -47,54 +49,38 @@ namespace osu.Game.Database
else
reader = ArchiveReader.GetReader(storage, path);
var metadata = reader.ReadMetadata();
var metadata = reader.ReadMetadata();
if (connection.Table<BeatmapSetInfo>().Count(b => b.BeatmapSetID == metadata.BeatmapSetID) != 0)
return; // TODO: Update this beatmap instead
string[] mapNames = reader.ReadBeatmaps();
string[] mapNames = reader.ReadBeatmaps();
var beatmapSet = new BeatmapSetInfo
{
BeatmapSetID = metadata.BeatmapSetID,
Path = path,
Hash = hash,
};
};
var maps = new List<BeatmapInfo>();
foreach (var name in mapNames)
{
using (var stream = new StreamReader(reader.ReadFile(name)))
{
var decoder = BeatmapDecoder.GetDecoder(stream);
var decoder = BeatmapDecoder.GetDecoder(stream);
Beatmap beatmap = new Beatmap();
decoder.Decode(stream, beatmap);
maps.Add(beatmap);
Beatmap beatmap = decoder.Decode(stream);
// TODO: Diff beatmap metadata with set metadata and insert if necessary
beatmap.BeatmapInfo.Metadata = null;
maps.Add(beatmap.BeatmapInfo);
connection.Insert(beatmap.BeatmapInfo.BaseDifficulty);
connection.Insert(beatmap.BeatmapInfo);
connection.UpdateWithChildren(beatmap.BeatmapInfo);
}
}
}
connection.Insert(beatmapSet);
connection.Insert(beatmapSet);
beatmapSet.BeatmapMetadataID = connection.Insert(metadata);
connection.UpdateWithChildren(beatmapSet);
}
}
public ArchiveReader GetReader(BeatmapSetInfo beatmapSet)
{
return ArchiveReader.GetReader(storage, beatmapSet.Path);
}
return ArchiveReader.GetReader(storage, beatmapSet.Path);
}
/// <summary>
/// Given a BeatmapSet pulled from the database, loads the rest of its data from disk.
/// </summary>
public void PopulateBeatmap(BeatmapSet beatmapSet)
{
using (var reader = GetReader(beatmapSet))
{
string[] mapNames = reader.ReadBeatmaps();
foreach (var name in mapNames)
{
using (var stream = new StreamReader(reader.ReadFile(name)))
{
var decoder = BeatmapDecoder.GetDecoder(stream);
Beatmap beatmap = new Beatmap();
decoder.Decode(stream, beatmap);
beatmapSet.Beatmaps.Add(beatmap);
}
}
}