Handle mouse back button using OnMouseDown override instead of using GlobalAction

This commit is contained in:
Roman Kapustin
2018-05-08 00:22:11 +03:00
parent b08b24b6da
commit 44bbb8700e
7 changed files with 43 additions and 44 deletions

View File

@ -26,7 +26,7 @@ namespace osu.Game.Input.Bindings
{
new KeyBinding(InputKey.F8, GlobalAction.ToggleChat),
new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial),
new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot),
new KeyBinding(InputKey.F12,GlobalAction.TakeScreenshot),
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
@ -36,9 +36,6 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume),
new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume),
new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
new KeyBinding(InputKey.Escape, GlobalAction.Back),
new KeyBinding(InputKey.MouseButton1, GlobalAction.Back)
};
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
@ -79,9 +76,6 @@ namespace osu.Game.Input.Bindings
QuickRetry,
[Description("Take screenshot")]
TakeScreenshot,
[Description("Go back")]
Back
TakeScreenshot
}
}