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Merge branch 'master' into fix-beatmap-carousel-lag
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46
osu.Game.Tests/Visual/TestCaseEditorCompose.cs
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46
osu.Game.Tests/Visual/TestCaseEditorCompose.cs
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@ -0,0 +1,46 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Edit.Screens.Compose;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseEditorCompose : OsuTestCase
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{
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private readonly Random random;
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private readonly Compose compose;
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public TestCaseEditorCompose()
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{
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random = new Random(1337);
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Add(compose = new Compose());
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AddStep("Next beatmap", nextBeatmap);
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}
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private OsuGameBase osuGame;
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private BeatmapManager beatmaps;
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame, BeatmapManager beatmaps)
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{
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this.osuGame = osuGame;
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this.beatmaps = beatmaps;
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compose.Beatmap.BindTo(osuGame.Beatmap);
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}
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private void nextBeatmap()
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{
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var sets = beatmaps.GetAllUsableBeatmapSets();
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if (sets.Count == 0)
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return;
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var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
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osuGame.Beatmap.Value = beatmaps.GetWorkingBeatmap(b);
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}
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}
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}
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41
osu.Game.Tests/Visual/TestCaseEditorComposeRadioButtons.cs
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41
osu.Game.Tests/Visual/TestCaseEditorComposeRadioButtons.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseEditorComposeRadioButtons : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableRadioButton) };
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public TestCaseEditorComposeRadioButtons()
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{
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RadioButtonCollection collection;
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Add(collection = new RadioButtonCollection
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 150,
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Items = new[]
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{
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new RadioButton("Item 1", () => { }),
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new RadioButton("Item 2", () => { }),
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new RadioButton("Item 3", () => { }),
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new RadioButton("Item 4", () => { }),
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new RadioButton("Item 5", () => { })
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}
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});
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for (int i = 0; i < collection.Items.Count; i++)
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{
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int l = i;
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AddStep($"Select item {l + 1}", () => collection.Items[l].Select());
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AddStep($"Deselect item {l + 1}", () => collection.Items[l].Deselect());
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\osu.Game.props" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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@ -19,7 +20,6 @@
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
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<LangVersion>6</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<Optimize>true</Optimize>
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@ -45,9 +45,6 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\osu.licenseheader">
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<Link>osu.licenseheader</Link>
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</None>
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<None Include="app.config" />
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<None Include="packages.config" />
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<None Include="OpenTK.dll.config" />
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@ -106,6 +103,8 @@
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<Compile Include="Visual\TestCaseDrawableRoom.cs" />
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<Compile Include="Visual\TestCaseDrawings.cs" />
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<Compile Include="Visual\TestCaseEditor.cs" />
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<Compile Include="Visual\TestCaseEditorCompose.cs" />
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<Compile Include="Visual\TestCaseEditorComposeRadioButtons.cs" />
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<Compile Include="Visual\TestCaseEditorComposeTimeline.cs" />
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<Compile Include="Visual\TestCaseEditorMenuBar.cs" />
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<Compile Include="Visual\TestCaseEditorSummaryTimeline.cs" />
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