mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 07:33:55 +09:00
Merge branch 'master' into fix-beatmap-carousel-lag
This commit is contained in:
46
osu.Game.Tests/Visual/TestCaseEditorCompose.cs
Normal file
46
osu.Game.Tests/Visual/TestCaseEditorCompose.cs
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Edit.Screens.Compose;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseEditorCompose : OsuTestCase
|
||||
{
|
||||
private readonly Random random;
|
||||
private readonly Compose compose;
|
||||
|
||||
public TestCaseEditorCompose()
|
||||
{
|
||||
random = new Random(1337);
|
||||
|
||||
Add(compose = new Compose());
|
||||
AddStep("Next beatmap", nextBeatmap);
|
||||
}
|
||||
|
||||
private OsuGameBase osuGame;
|
||||
private BeatmapManager beatmaps;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame, BeatmapManager beatmaps)
|
||||
{
|
||||
this.osuGame = osuGame;
|
||||
this.beatmaps = beatmaps;
|
||||
|
||||
compose.Beatmap.BindTo(osuGame.Beatmap);
|
||||
}
|
||||
|
||||
private void nextBeatmap()
|
||||
{
|
||||
var sets = beatmaps.GetAllUsableBeatmapSets();
|
||||
if (sets.Count == 0)
|
||||
return;
|
||||
|
||||
var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
|
||||
osuGame.Beatmap.Value = beatmaps.GetWorkingBeatmap(b);
|
||||
}
|
||||
}
|
||||
}
|
41
osu.Game.Tests/Visual/TestCaseEditorComposeRadioButtons.cs
Normal file
41
osu.Game.Tests/Visual/TestCaseEditorComposeRadioButtons.cs
Normal file
@ -0,0 +1,41 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseEditorComposeRadioButtons : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableRadioButton) };
|
||||
|
||||
public TestCaseEditorComposeRadioButtons()
|
||||
{
|
||||
RadioButtonCollection collection;
|
||||
Add(collection = new RadioButtonCollection
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = 150,
|
||||
Items = new[]
|
||||
{
|
||||
new RadioButton("Item 1", () => { }),
|
||||
new RadioButton("Item 2", () => { }),
|
||||
new RadioButton("Item 3", () => { }),
|
||||
new RadioButton("Item 4", () => { }),
|
||||
new RadioButton("Item 5", () => { })
|
||||
}
|
||||
});
|
||||
|
||||
for (int i = 0; i < collection.Items.Count; i++)
|
||||
{
|
||||
int l = i;
|
||||
AddStep($"Select item {l + 1}", () => collection.Items[l].Select());
|
||||
AddStep($"Deselect item {l + 1}", () => collection.Items[l].Deselect());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user