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Bypass optimised existing check in SkinManager
(due to custom hashing function)
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@ -125,6 +125,8 @@ namespace osu.Game.Skinning
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private const string unknown_creator_string = "Unknown";
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protected override bool HasCustomHashFunction => true;
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protected override string ComputeHash(SkinInfo item, ArchiveReader reader = null)
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{
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// we need to populate early to create a hash based off skin.ini contents
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