Buff aim slightly

This commit is contained in:
StanR
2022-07-04 19:53:34 +03:00
parent b49a1aab8a
commit 45258b3f14
3 changed files with 4 additions and 4 deletions

View File

@ -13,8 +13,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
public static class AimEvaluator public static class AimEvaluator
{ {
private const double wide_angle_multiplier = 1.5; private const double wide_angle_multiplier = 1.5;
private const double acute_angle_multiplier = 2.0; private const double acute_angle_multiplier = 1.95;
private const double slider_multiplier = 1.5; private const double slider_multiplier = 1.35;
private const double velocity_change_multiplier = 0.75; private const double velocity_change_multiplier = 0.75;
/// <summary> /// <summary>

View File

@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss); countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
effectiveMissCount = calculateEffectiveMissCount(osuAttributes); effectiveMissCount = calculateEffectiveMissCount(osuAttributes);
double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things. double multiplier = 1.11; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
if (score.Mods.Any(m => m is OsuModNoFail)) if (score.Mods.Any(m => m is OsuModNoFail))
multiplier *= Math.Max(0.90, 1.0 - 0.02 * effectiveMissCount); multiplier *= Math.Max(0.90, 1.0 - 0.02 * effectiveMissCount);

View File

@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
private double currentStrain; private double currentStrain;
private double skillMultiplier => 23.25; private double skillMultiplier => 24.15;
private double strainDecayBase => 0.15; private double strainDecayBase => 0.15;
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000); private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);