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https://github.com/osukey/osukey.git
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Make Rulesets.Osu use the new judgement result structure
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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@ -81,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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ApplyJudgement(HitObject.Judgement, j => j.Result = HitResult.Miss);
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ApplyResult(Results.Single(), r => r.Type = HitResult.Miss);
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return;
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}
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@ -90,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (result == HitResult.None)
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return;
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ApplyJudgement(HitObject.Judgement, j => j.Result = result);
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ApplyResult(Results.Single(), r => r.Type = result);
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}
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protected override void UpdatePreemptState()
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@ -2,11 +2,12 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.ComponentModel;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Graphics;
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using System.Linq;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using OpenTK.Graphics;
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@ -34,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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UpdatePreemptState();
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var judgementOffset = Math.Min(HitObject.HitWindows.HalfWindowFor(HitResult.Miss), HitObject.Judgements.FirstOrDefault()?.TimeOffset ?? 0);
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var judgementOffset = Math.Min(HitObject.HitWindows.HalfWindowFor(HitResult.Miss), Results.FirstOrDefault()?.TimeOffset ?? 0);
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using (BeginDelayedSequence(HitObject.TimePreempt + judgementOffset, true))
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UpdateCurrentState(state);
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@ -57,20 +58,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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// Todo: At some point we need to move these to DrawableHitObject after ensuring that all other Rulesets apply
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// transforms in the same way and don't rely on them not being cleared
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public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null) { }
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public override void ApplyTransformsAt(double time, bool propagateChildren = false) { }
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public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
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{
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}
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public override void ApplyTransformsAt(double time, bool propagateChildren = false)
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{
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}
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private OsuInputManager osuActionInputManager;
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internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
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}
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public enum ComboResult
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{
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[Description(@"")]
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None,
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[Description(@"Good")]
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Good,
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[Description(@"Amazing")]
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Perfect
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protected override JudgementResult CreateJudgementResult(Judgement judgement) => new OsuJudgementResult(judgement);
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}
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}
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@ -11,14 +11,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableOsuJudgement : DrawableJudgement
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{
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public DrawableOsuJudgement(Judgement judgement, DrawableHitObject judgedObject)
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: base(judgement, judgedObject)
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public DrawableOsuJudgement(JudgementResult result, DrawableHitObject judgedObject)
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: base(result, judgedObject)
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{
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}
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protected override void LoadComplete()
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{
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if (Judgement.Result != HitResult.Miss)
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if (Result.Type != HitResult.Miss)
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JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
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base.LoadComplete();
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -44,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (repeatPoint.StartTime <= Time.Current)
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ApplyJudgement(HitObject.Judgement, j => j.Result = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss);
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ApplyResult(Results.Single(), r => r.Type = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss);
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}
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protected override void UpdatePreemptState()
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@ -136,21 +136,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (userTriggered || Time.Current < slider.EndTime)
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return;
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ApplyJudgement(HitObject.Judgement, j =>
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ApplyResult(Results.Single(), r =>
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{
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var judgementsCount = NestedHitObjects.Count();
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var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
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var hitFraction = (double)judgementsHit / judgementsCount;
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if (hitFraction == 1 && HeadCircle.HitObject.Judgement.Result == HitResult.Great)
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j.Result = HitResult.Great;
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else if (hitFraction >= 0.5 && HeadCircle.HitObject.Judgement.Result >= HitResult.Good)
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j.Result = HitResult.Good;
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if (hitFraction == 1 && HeadCircle.Results.Single().Type == HitResult.Great)
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r.Type = HitResult.Great;
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else if (hitFraction >= 0.5 && HeadCircle.Results.Single().Type >= HitResult.Good)
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r.Type = HitResult.Good;
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else if (hitFraction > 0)
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j.Result = HitResult.Meh;
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r.Type = HitResult.Meh;
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else
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j.Result = HitResult.Miss;
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r.Type = HitResult.Miss;
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});
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Scoring;
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@ -31,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (!userTriggered && timeOffset >= 0)
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ApplyJudgement(HitObject.Judgement, j => j.Result = Tracking ? HitResult.Great : HitResult.Miss);
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ApplyResult(Results.Single(), r => r.Type = Tracking ? HitResult.Great : HitResult.Miss);
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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@ -50,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (timeOffset >= 0)
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ApplyJudgement(HitObject.Judgement, j => j.Result = Tracking ? HitResult.Great : HitResult.Miss);
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ApplyResult(Results.Single(), r => r.Type = Tracking ? HitResult.Great : HitResult.Miss);
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}
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protected override void UpdatePreemptState()
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@ -138,16 +138,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (userTriggered || Time.Current < Spinner.EndTime)
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return;
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ApplyJudgement(HitObject.Judgement, j =>
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ApplyResult(Results.Single(), r =>
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{
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if (Progress >= 1)
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j.Result = HitResult.Great;
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r.Type = HitResult.Great;
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else if (Progress > .9)
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j.Result = HitResult.Good;
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r.Type = HitResult.Good;
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else if (Progress > .75)
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j.Result = HitResult.Meh;
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r.Type = HitResult.Meh;
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else if (Time.Current >= Spinner.EndTime)
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j.Result = HitResult.Miss;
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r.Type = HitResult.Miss;
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});
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}
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