Make Rulesets.Osu use the new judgement result structure

This commit is contained in:
smoogipoo
2018-08-02 20:36:38 +09:00
parent 9c2122c0ca
commit 4548d2c87f
22 changed files with 112 additions and 81 deletions

View File

@ -2,8 +2,11 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Osu.Objects
{
@ -24,5 +27,7 @@ namespace osu.Game.Rulesets.Osu.Objects
if (RepeatIndex > 0)
TimePreempt = Math.Min(SpanDuration * 2, TimePreempt);
}
protected override IEnumerable<Judgement> CreateJudgements() => new[] { new OsuJudgement() };
}
}