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Make Rulesets.Osu use the new judgement result structure
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@ -2,9 +2,12 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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@ -29,5 +32,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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// spinning doesn't match 1:1 with stable, so let's fudge them easier for the time being.
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SpinsRequired = (int)Math.Max(1, SpinsRequired * 0.6);
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}
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protected override IEnumerable<Judgement> CreateJudgements() => new[] { new OsuJudgement() };
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}
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}
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