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Make Rulesets.Osu use the new judgement result structure
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@ -310,7 +310,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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private float judgementOffsetDirection = 1;
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private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
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private void onJudgement(DrawableHitObject judgedObject, JudgementResult result)
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{
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var osuObject = judgedObject as DrawableOsuHitObject;
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if (osuObject == null)
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@ -321,8 +321,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = judgement.IsHit ? "Hit!" : "Miss!",
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Colour = judgement.IsHit ? Color4.Green : Color4.Red,
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Text = result.IsHit ? "Hit!" : "Miss!",
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Colour = result.IsHit ? Color4.Green : Color4.Red,
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TextSize = 30,
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Position = osuObject.HitObject.StackedEndPosition + judgementOffsetDirection * new Vector2(0, 45)
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});
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