From 14a3e3bb06ec8831b42bde64c832ebc034ebc136 Mon Sep 17 00:00:00 2001 From: Xexxar Date: Sat, 6 Nov 2021 21:10:21 +0000 Subject: [PATCH] nerfed approx slider window --- .../Difficulty/Preprocessing/OsuDifficultyHitObject.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index 934f8667a4..18599ed10d 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing private const int normalized_radius = 50; // Change radius to 50 to make 100 the diameter. Easier for mental maths. private const int min_delta_time = 25; private const float maximum_slider_radius = normalized_radius * 2.4f; - private const float assumed_slider_radius = normalized_radius * 1.6f; + private const float assumed_slider_radius = normalized_radius * 2.0f; protected new OsuHitObject BaseObject => (OsuHitObject)base.BaseObject;