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Move BeatmapGroupState to outside class definition.
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@ -143,7 +143,7 @@ namespace osu.Game.GameModes.Play
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return;
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if (selectedBeatmapGroup != null)
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selectedBeatmapGroup.State = BeatmapGroup.GroupState.Collapsed;
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selectedBeatmapGroup.State = BeatmapGroupState.Collapsed;
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selectedBeatmapGroup = group;
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selectedBeatmap = beatmap;
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@ -160,7 +160,7 @@ namespace osu.Game.GameModes.Play
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setList.Add(group);
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if (setList.Children.Count() == 1)
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{
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group.State = BeatmapGroup.GroupState.Expanded;
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group.State = BeatmapGroupState.Expanded;
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}
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});
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}
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