From 45636ce04b224ca516b798c253f2289c357aaa5c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jan 2022 18:25:27 +0900 Subject: [PATCH] Remove collection `ToLive` helper method to avoid confusion --- osu.Game/Database/RealmObjectExtensions.cs | 6 ------ .../Overlays/Settings/Sections/SkinSection.cs | 18 +++++++++++------- 2 files changed, 11 insertions(+), 13 deletions(-) diff --git a/osu.Game/Database/RealmObjectExtensions.cs b/osu.Game/Database/RealmObjectExtensions.cs index dba8633f53..7a0ca2c85a 100644 --- a/osu.Game/Database/RealmObjectExtensions.cs +++ b/osu.Game/Database/RealmObjectExtensions.cs @@ -216,12 +216,6 @@ namespace osu.Game.Database return new RealmLiveUnmanaged(realmObject); } - public static List> ToLive(this IEnumerable realmList, RealmAccess realm) - where T : RealmObject, IHasGuidPrimaryKey - { - return realmList.Select(l => new RealmLive(l, realm)).Cast>().ToList(); - } - public static Live ToLive(this T realmObject, RealmAccess realm) where T : RealmObject, IHasGuidPrimaryKey { diff --git a/osu.Game/Overlays/Settings/Sections/SkinSection.cs b/osu.Game/Overlays/Settings/Sections/SkinSection.cs index 441a439596..1dfe49945f 100644 --- a/osu.Game/Overlays/Settings/Sections/SkinSection.cs +++ b/osu.Game/Overlays/Settings/Sections/SkinSection.cs @@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Settings.Sections Name = "", }.ToLiveUnmanaged(); - private List> skinItems; + private readonly List> dropdownItems = new List>(); [Resolved] private SkinManager skins { get; set; } @@ -111,19 +111,23 @@ namespace osu.Game.Overlays.Settings.Sections configBindable.Value = skin.NewValue.ID.ToString(); } - private void skinsChanged(IRealmCollection skins, ChangeSet changes, Exception error) + private void skinsChanged(IRealmCollection sender, ChangeSet changes, Exception error) { // This can only mean that realm is recycling, else we would see the protected skins. // Because we are using `Live<>` in this class, we don't need to worry about this scenario too much. - if (!skins.Any()) + if (!sender.Any()) return; - int protectedCount = skins.Count(s => s.Protected); + int protectedCount = sender.Count(s => s.Protected); - skinItems = skins.ToLive(realm); - skinItems.Insert(protectedCount, random_skin_info); + // For simplicity repopulate the full list. + // In the future we should change this to properly handle ChangeSet events. + dropdownItems.Clear(); + foreach (var skin in sender) + dropdownItems.Add(skin.ToLive(realm)); + dropdownItems.Insert(protectedCount, random_skin_info); - skinDropdown.Items = skinItems; + skinDropdown.Items = dropdownItems; updateSelectedSkinFromConfig(); }