From 45656c359936b935e17b8ef0ec4b6ada043cc85f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 29 Nov 2021 22:06:11 +0100 Subject: [PATCH] Fix difficulty spectrum display not ordering ruleset groups by ID --- osu.Game/Beatmaps/Drawables/DifficultySpectrumDisplay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/Drawables/DifficultySpectrumDisplay.cs b/osu.Game/Beatmaps/Drawables/DifficultySpectrumDisplay.cs index f4501f0633..5b211084ab 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultySpectrumDisplay.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultySpectrumDisplay.cs @@ -62,7 +62,7 @@ namespace osu.Game.Beatmaps.Drawables // matching web: https://github.com/ppy/osu-web/blob/d06d8c5e735eb1f48799b1654b528e9a7afb0a35/resources/assets/lib/beatmapset-panel.tsx#L127 bool collapsed = beatmapSet.Beatmaps.Count() > 12; - foreach (var rulesetGrouping in beatmapSet.Beatmaps.GroupBy(beatmap => beatmap.Ruleset.OnlineID)) + foreach (var rulesetGrouping in beatmapSet.Beatmaps.GroupBy(beatmap => beatmap.Ruleset.OnlineID).OrderBy(group => group.Key)) { flow.Add(new RulesetDifficultyGroup(rulesetGrouping.Key, rulesetGrouping, collapsed)); }