Merge branch 'master' into player-loader-code-quality

This commit is contained in:
Dan Balasescu
2020-02-14 19:35:40 +09:00
committed by GitHub
4 changed files with 146 additions and 33 deletions

View File

@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Play
{
public class GameplayBeatmap : Component, IBeatmap
{
public readonly IBeatmap PlayableBeatmap;
public GameplayBeatmap(IBeatmap playableBeatmap)
{
PlayableBeatmap = playableBeatmap;
}
public BeatmapInfo BeatmapInfo
{
get => PlayableBeatmap.BeatmapInfo;
set => PlayableBeatmap.BeatmapInfo = value;
}
public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo;
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
public double TotalBreakTime => PlayableBeatmap.TotalBreakTime;
public IReadOnlyList<HitObject> HitObjects => PlayableBeatmap.HitObjects;
public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
public IBeatmap Clone() => PlayableBeatmap.Clone();
}
}

View File

@ -110,6 +110,13 @@ namespace osu.Game.Screens.Play
this.showResults = showResults;
}
private GameplayBeatmap gameplayBeatmap;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
[BackgroundDependencyLoader]
private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
{
@ -143,6 +150,10 @@ namespace osu.Game.Screens.Play
InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap));
dependencies.CacheAs(gameplayBeatmap);
addUnderlayComponents(GameplayClockContainer);
addGameplayComponents(GameplayClockContainer, Beatmap.Value);
addOverlayComponents(GameplayClockContainer, Beatmap.Value);