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Privatise the proxied content
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@ -218,7 +218,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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var taikoObject = h as DrawableTaikoHitObject;
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if (taikoObject != null)
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topLevelHitContainer.Add(taikoObject.ProxiedContent.CreateProxy());
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topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
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}
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internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
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