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Move play modes to their own projects.
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@ -59,7 +59,8 @@
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<RunCodeAnalysis>false</RunCodeAnalysis>
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<Prefer32Bit>false</Prefer32Bit>
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<Commandlineparameters></Commandlineparameters>
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<Commandlineparameters>
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</Commandlineparameters>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>none</DebugType>
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@ -129,6 +130,10 @@
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<Project>{d9a367c9-4c1a-489f-9b05-a0cea2b53b58}</Project>
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<Name>osu.Game.Resources</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game.Mode.Osu\osu.Game.Modes.Osu.csproj">
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<Project>{c92a607b-1fdd-4954-9f92-03ff547d9080}</Project>
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<Name>osu.Game.Modes.Osu</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game\osu.Game.csproj">
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<Project>{0d3fbf8a-7464-4cf7-8c90-3e7886df2d4d}</Project>
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<Name>osu.Game</Name>
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@ -139,10 +144,7 @@
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<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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<Folder Include="Beatmaps\" />
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<Folder Include="Beatmaps\IO\" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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