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Move play modes to their own projects.
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@ -8,11 +8,15 @@ using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Catch;
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using osu.Game.Modes.Catch.UI;
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using osu.Game.Modes.Mania;
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using osu.Game.Modes.Mania.UI;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Osu;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.Taiko;
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using osu.Game.Modes.Taiko.UI;
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using OpenTK;
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namespace osu.Desktop.VisualTests.Tests
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@ -8,8 +8,8 @@ using osu.Framework.Timing;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Osu;
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using osu.Game.Modes.Objects.Osu.Drawable;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects.Drawables;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -1,19 +1,12 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.GameModes.Testing;
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using osu.Game.Overlays;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Framework;
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using osu.Game.Overlays;
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namespace osu.Desktop.Tests
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namespace osu.Desktop.VisualTests.Tests
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{
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class TestCaseMusicController : TestCase
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{
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@ -1,17 +1,14 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.GameModes.Testing;
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using System.Collections.Generic;
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using osu.Desktop.Platform;
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using osu.Desktop.VisualTests.Platform;
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using osu.Framework.GameModes.Testing;
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using osu.Game.Database;
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using SQLiteNetExtensions.Extensions;
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using osu.Framework;
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using osu.Game;
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using osu.Game.Modes;
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using osu.Game.Screens.Play;
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namespace osu.Desktop.Tests
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namespace osu.Desktop.VisualTests.Tests
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{
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class TestCasePlaySongSelect : TestCase
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{
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@ -11,7 +11,7 @@ using OpenTK;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Osu;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Screens.Play;
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namespace osu.Desktop.VisualTests.Tests
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@ -9,9 +9,14 @@ using osu.Framework.MathUtils;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Modes;
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using osu.Game.Modes.Catch;
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using osu.Game.Modes.Catch.UI;
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using osu.Game.Modes.Mania;
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using osu.Game.Modes.Mania.UI;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.Taiko;
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using osu.Game.Modes.Taiko.UI;
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using osu.Game.Modes.UI;
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using osu.Game.Screens.Play;
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using OpenTK;
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using OpenTK.Graphics;
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