Move play modes to their own projects.

This commit is contained in:
Dean Herbert
2016-11-14 18:54:24 +09:00
parent 06f4f93918
commit 4590be552f
77 changed files with 820 additions and 158 deletions

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@ -8,11 +8,15 @@ using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Modes.Catch;
using osu.Game.Modes.Catch.UI;
using osu.Game.Modes.Mania;
using osu.Game.Modes.Mania.UI;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Osu;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.Taiko;
using osu.Game.Modes.Taiko.UI;
using OpenTK;
namespace osu.Desktop.VisualTests.Tests

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@ -8,8 +8,8 @@ using osu.Framework.Timing;
using OpenTK;
using osu.Framework.Allocation;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Osu;
using osu.Game.Modes.Objects.Osu.Drawable;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.Objects.Drawables;
namespace osu.Desktop.VisualTests.Tests
{

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@ -1,19 +1,12 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.GameModes.Testing;
using osu.Game.Overlays;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Framework;
using osu.Game.Overlays;
namespace osu.Desktop.Tests
namespace osu.Desktop.VisualTests.Tests
{
class TestCaseMusicController : TestCase
{

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@ -1,17 +1,14 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.GameModes.Testing;
using System.Collections.Generic;
using osu.Desktop.Platform;
using osu.Desktop.VisualTests.Platform;
using osu.Framework.GameModes.Testing;
using osu.Game.Database;
using SQLiteNetExtensions.Extensions;
using osu.Framework;
using osu.Game;
using osu.Game.Modes;
using osu.Game.Screens.Play;
namespace osu.Desktop.Tests
namespace osu.Desktop.VisualTests.Tests
{
class TestCasePlaySongSelect : TestCase
{

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@ -11,7 +11,7 @@ using OpenTK;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Osu;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Screens.Play;
namespace osu.Desktop.VisualTests.Tests

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@ -9,9 +9,14 @@ using osu.Framework.MathUtils;
using osu.Game.Graphics.UserInterface;
using osu.Game.Modes;
using osu.Game.Modes.Catch;
using osu.Game.Modes.Catch.UI;
using osu.Game.Modes.Mania;
using osu.Game.Modes.Mania.UI;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.Taiko;
using osu.Game.Modes.Taiko.UI;
using osu.Game.Modes.UI;
using osu.Game.Screens.Play;
using OpenTK;
using OpenTK.Graphics;