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Move play modes to their own projects.
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49
osu.Game/Modes/UI/ScoreOverlay.cs
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49
osu.Game/Modes/UI/ScoreOverlay.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Modes.Objects;
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namespace osu.Game.Modes.UI
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{
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public abstract class ScoreOverlay : Container
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{
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public KeyCounterCollection KeyCounter;
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public ComboCounter ComboCounter;
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public ScoreCounter ScoreCounter;
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public PercentageCounter AccuracyCounter;
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protected abstract KeyCounterCollection CreateKeyCounter();
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protected abstract ComboCounter CreateComboCounter();
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protected abstract PercentageCounter CreateAccuracyCounter();
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protected abstract ScoreCounter CreateScoreCounter();
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public virtual void OnHit(HitObject h)
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{
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ComboCounter?.Increment();
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ScoreCounter?.Increment(300);
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AccuracyCounter?.Set(Math.Min(1, AccuracyCounter.Count + 0.01f));
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}
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public virtual void OnMiss(HitObject h)
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{
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ComboCounter?.Roll();
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AccuracyCounter?.Set(AccuracyCounter.Count - 0.01f);
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}
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public ScoreOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[] {
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KeyCounter = CreateKeyCounter(),
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ComboCounter = CreateComboCounter(),
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ScoreCounter = CreateScoreCounter(),
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AccuracyCounter = CreateAccuracyCounter(),
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};
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}
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}
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}
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