Move play modes to their own projects.

This commit is contained in:
Dean Herbert
2016-11-14 18:54:24 +09:00
parent 06f4f93918
commit 4590be552f
77 changed files with 820 additions and 158 deletions

View File

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transformations;
using OpenTK;
namespace osu.Game.Modes.Catch.Objects.Drawable
{
class DrawableFruit : Sprite
{
private CatchBaseHit h;
public DrawableFruit(CatchBaseHit h)
{
this.h = h;
Origin = Anchor.Centre;
Scale = new Vector2(0.1f);
RelativePositionAxes = Axes.Y;
Position = new Vector2(h.Position, -0.1f);
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Menu/logo");
Transforms.Add(new TransformPosition { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
Transforms.Add(new TransformAlpha { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
Expire(true);
}
}
}