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Move play modes to their own projects.
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18
osu.Game.Modes.Catch/UI/CatchHitRenderer.cs
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18
osu.Game.Modes.Catch/UI/CatchHitRenderer.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Catch.Objects;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Catch.UI
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{
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public class CatchHitRenderer : HitRenderer<CatchBaseHit>
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{
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protected override HitObjectConverter<CatchBaseHit> Converter => new CatchConverter();
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protected override Playfield CreatePlayfield() => new CatchPlayfield();
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protected override DrawableHitObject GetVisualRepresentation(CatchBaseHit h) => null;// new DrawableFruit(h);
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}
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}
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