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Move play modes to their own projects.
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37
osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHit.cs
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37
osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHit.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Transformations;
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using OpenTK;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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class DrawableTaikoHit : Sprite
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{
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private TaikoBaseHit h;
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public DrawableTaikoHit(TaikoBaseHit h)
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{
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this.h = h;
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Origin = Anchor.Centre;
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Scale = new Vector2(0.2f);
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RelativePositionAxes = Axes.Both;
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Position = new Vector2(1.1f, 0.5f);
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get(@"Menu/logo");
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Transforms.Add(new TransformPositionX { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = 1.1f, EndValue = 0.1f });
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Transforms.Add(new TransformAlpha { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
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Expire(true);
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}
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}
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}
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