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Rename test cases to test scenes inline with the framework change
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36
osu.Game.Rulesets.Catch.Tests/TestSceneCatchStacker.cs
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36
osu.Game.Rulesets.Catch.Tests/TestSceneCatchStacker.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestSceneCatchStacker : PlayerTestScene
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{
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public TestSceneCatchStacker()
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: base(new CatchRuleset())
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{
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}
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protected override IBeatmap CreateBeatmap(Ruleset ruleset)
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{
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var beatmap = new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
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Ruleset = ruleset.RulesetInfo
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}
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};
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for (int i = 0; i < 512; i++)
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beatmap.HitObjects.Add(new Fruit { X = 0.5f + i / 2048f * (i % 10 - 5), StartTime = i * 100, NewCombo = i % 8 == 0 });
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return beatmap;
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}
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}
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}
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