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https://github.com/osukey/osukey.git
synced 2025-08-05 07:33:55 +09:00
Rename test cases to test scenes inline with the framework change
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@ -7,9 +7,9 @@ using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestCaseEditor : EditorTestCase
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public class TestSceneEditor : EditorTestScene
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{
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public TestCaseEditor()
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public TestSceneEditor()
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: base(new OsuRuleset())
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{
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}
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@ -15,7 +15,7 @@ using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestCaseGameplayCursor : OsuTestCase, IProvideCursor
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public class TestSceneGameplayCursor : OsuTestScene, IProvideCursor
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{
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private GameplayCursorContainer cursorContainer;
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@ -19,7 +19,7 @@ using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestCaseHitCircle : OsuTestCase
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public class TestSceneHitCircle : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private int depthIndex;
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public TestCaseHitCircle()
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public TestSceneHitCircle()
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{
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base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
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@ -10,11 +10,11 @@ using osu.Game.Rulesets.Osu.Mods;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestCaseHitCircleHidden : TestCaseHitCircle
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public class TestSceneHitCircleHidden : TestSceneHitCircle
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{
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
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public TestCaseHitCircleHidden()
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public TestSceneHitCircleHidden()
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{
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Mods.Value = new[] { new OsuModHidden() };
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}
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@ -10,9 +10,9 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestCaseHitCircleLongCombo : PlayerTestCase
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public class TestSceneHitCircleLongCombo : PlayerTestScene
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{
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public TestCaseHitCircleLongCombo()
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public TestSceneHitCircleLongCombo()
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: base(new OsuRuleset())
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{
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}
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@ -11,7 +11,7 @@ using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseHitCirclePlacementBlueprint : PlacementBlueprintTestCase
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public class TestSceneHitCirclePlacementBlueprint : PlacementBlueprintTestScene
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{
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protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject);
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protected override PlacementBlueprint CreateBlueprint() => new HitCirclePlacementBlueprint();
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@ -12,11 +12,11 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseHitCircleSelectionBlueprint : SelectionBlueprintTestCase
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public class TestSceneHitCircleSelectionBlueprint : SelectionBlueprintTestScene
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{
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private readonly DrawableHitCircle drawableObject;
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public TestCaseHitCircleSelectionBlueprint()
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public TestSceneHitCircleSelectionBlueprint()
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{
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var hitCircle = new HitCircle { Position = new Vector2(256, 192) };
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hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
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@ -7,7 +7,7 @@ using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseOsuFlashlight : TestCaseOsuPlayer
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public class TestSceneOsuFlashlight : TestSceneOsuPlayer
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{
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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@ -7,9 +7,9 @@ using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestCaseOsuPlayer : PlayerTestCase
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public class TestSceneOsuPlayer : PlayerTestScene
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{
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public TestCaseOsuPlayer()
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public TestSceneOsuPlayer()
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: base(new OsuRuleset())
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{
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}
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@ -12,14 +12,14 @@ using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseResumeOverlay : ManualInputManagerTestCase
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public class TestSceneResumeOverlay : ManualInputManagerTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(OsuResumeOverlay),
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};
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public TestCaseResumeOverlay()
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public TestSceneResumeOverlay()
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{
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ManualOsuInputManager osuInputManager;
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CursorContainer cursor;
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@ -7,7 +7,7 @@ using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseShaking : TestCaseHitCircle
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public class TestSceneShaking : TestSceneHitCircle
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{
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public override void Add(Drawable drawable)
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{
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@ -27,7 +27,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestCaseSlider : OsuTestCase
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public class TestSceneSlider : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private int depthIndex;
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public TestCaseSlider()
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public TestSceneSlider()
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{
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base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
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@ -10,11 +10,11 @@ using osu.Game.Rulesets.Osu.Mods;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestCaseSpinnerHidden : TestCaseSpinner
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public class TestSceneSliderHidden : TestSceneSlider
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{
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
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public TestCaseSpinnerHidden()
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public TestSceneSliderHidden()
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{
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Mods.Value = new[] { new OsuModHidden() };
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}
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@ -26,7 +26,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseSliderInput : RateAdjustedBeatmapTestCase
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public class TestSceneSliderInput : RateAdjustedBeatmapTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -11,7 +11,7 @@ using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseSliderPlacementBlueprint : PlacementBlueprintTestCase
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public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
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{
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protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
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protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
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@ -17,7 +17,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseSliderSelectionBlueprint : SelectionBlueprintTestCase
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public class TestSceneSliderSelectionBlueprint : SelectionBlueprintTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private readonly DrawableSlider drawableObject;
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public TestCaseSliderSelectionBlueprint()
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public TestSceneSliderSelectionBlueprint()
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{
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var slider = new Slider
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{
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@ -18,7 +18,7 @@ using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestCaseSpinner : OsuTestCase
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public class TestSceneSpinner : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private int depthIndex;
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public TestCaseSpinner()
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public TestSceneSpinner()
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{
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base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
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@ -10,11 +10,11 @@ using osu.Game.Rulesets.Osu.Mods;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestCaseSliderHidden : TestCaseSlider
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public class TestSceneSpinnerHidden : TestSceneSpinner
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{
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
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public TestCaseSliderHidden()
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public TestSceneSpinnerHidden()
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{
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Mods.Value = new[] { new OsuModHidden() };
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}
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@ -11,7 +11,7 @@ using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseSpinnerPlacementBlueprint : PlacementBlueprintTestCase
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public class TestSceneSpinnerPlacementBlueprint : PlacementBlueprintTestScene
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{
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protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSpinner((Spinner)hitObject);
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@ -17,7 +17,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseSpinnerSelectionBlueprint : SelectionBlueprintTestCase
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public class TestSceneSpinnerSelectionBlueprint : SelectionBlueprintTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private readonly DrawableSpinner drawableSpinner;
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public TestCaseSpinnerSelectionBlueprint()
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public TestSceneSpinnerSelectionBlueprint()
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{
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var spinner = new Spinner
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{
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