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Rename test cases to test scenes inline with the framework change
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111
osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs
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111
osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osuTK;
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using System.Collections.Generic;
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using System;
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using osu.Game.Rulesets.Mods;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestSceneHitCircle : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(DrawableHitCircle)
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};
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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private int depthIndex;
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public TestSceneHitCircle()
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{
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base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
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AddStep("Miss Big Single", () => testSingle(2));
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AddStep("Miss Medium Single", () => testSingle(5));
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AddStep("Miss Small Single", () => testSingle(7));
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AddStep("Hit Big Single", () => testSingle(2, true));
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AddStep("Hit Medium Single", () => testSingle(5, true));
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AddStep("Hit Small Single", () => testSingle(7, true));
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AddStep("Miss Big Stream", () => testStream(2));
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AddStep("Miss Medium Stream", () => testStream(5));
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AddStep("Miss Small Stream", () => testStream(7));
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AddStep("Hit Big Stream", () => testStream(2, true));
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AddStep("Hit Medium Stream", () => testStream(5, true));
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AddStep("Hit Small Stream", () => testStream(7, true));
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}
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private void testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
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{
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positionOffset = positionOffset ?? Vector2.Zero;
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var circle = new HitCircle
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{
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StartTime = Time.Current + 1000 + timeOffset,
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Position = positionOffset.Value,
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};
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circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
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var drawable = new TestDrawableHitCircle(circle, auto)
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{
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Anchor = Anchor.Centre,
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Depth = depthIndex++
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};
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foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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Add(drawable);
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}
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private void testStream(float circleSize, bool auto = false)
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{
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Vector2 pos = new Vector2(-250, 0);
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for (int i = 0; i <= 1000; i += 100)
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{
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testSingle(circleSize, auto, i, pos);
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pos.X += 50;
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}
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}
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protected class TestDrawableHitCircle : DrawableHitCircle
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{
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private readonly bool auto;
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public TestDrawableHitCircle(HitCircle h, bool auto)
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: base(h)
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{
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this.auto = auto;
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}
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public void TriggerJudgement() => UpdateResult(true);
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (auto && !userTriggered && timeOffset > 0)
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{
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// force success
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ApplyResult(r => r.Type = HitResult.Great);
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}
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else
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base.CheckForResult(userTriggered, timeOffset);
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}
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}
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}
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}
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