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Rename test cases to test scenes inline with the framework change
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44
osu.Game.Rulesets.Taiko.Tests/TestSceneInputDrum.cs
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44
osu.Game.Rulesets.Taiko.Tests/TestSceneInputDrum.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osuTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Taiko.Audio;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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[TestFixture]
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public class TestSceneInputDrum : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(InputDrum),
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typeof(DrumSampleMapping),
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typeof(SampleInfo),
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typeof(SampleControlPoint)
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};
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public TestSceneInputDrum()
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{
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Add(new TaikoInputManager(new RulesetInfo { ID = 1 })
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{
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RelativeSizeAxes = Axes.Both,
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Child = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200),
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Child = new InputDrum(new ControlPointInfo())
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}
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});
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}
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}
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}
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