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Rename test cases to test scenes inline with the framework change
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37
osu.Game.Tests/Visual/Editor/TestScenePlaybackControl.cs
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37
osu.Game.Tests/Visual/Editor/TestScenePlaybackControl.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editor
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{
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[TestFixture]
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public class TestScenePlaybackControl : OsuTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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Dependencies.CacheAs<IAdjustableClock>(clock);
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Dependencies.CacheAs<IFrameBasedClock>(clock);
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var playback = new PlaybackControl
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200, 100)
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};
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Beatmap.Value = new TestWorkingBeatmap(new Beatmap(), Clock);
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Child = playback;
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}
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}
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}
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