Rename test cases to test scenes inline with the framework change

This commit is contained in:
Roman Kapustin
2019-05-14 22:37:25 +03:00
parent c04cdd170a
commit 459a285cd8
158 changed files with 261 additions and 261 deletions

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@ -10,7 +10,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
[Description("Player instantiated with an autoplay mod.")]
public class TestCaseAutoplay : AllPlayersTestCase
public class TestSceneAutoplay : AllPlayersTestScene
{
protected override Player CreatePlayer(Ruleset ruleset)
{

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@ -9,11 +9,11 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestCaseBreakOverlay : OsuTestCase
public class TestSceneBreakOverlay : OsuTestScene
{
private readonly BreakOverlay breakOverlay;
public TestCaseBreakOverlay()
public TestSceneBreakOverlay()
{
Child = breakOverlay = new BreakOverlay(true);

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@ -10,7 +10,7 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestCaseFrameStabilityContainer : OsuTestCase
public class TestSceneFrameStabilityContainer : OsuTestScene
{
private readonly ManualClock manualClock;
@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private ClockConsumingChild consumer;
public TestCaseFrameStabilityContainer()
public TestSceneFrameStabilityContainer()
{
Child = mainContainer = new Container
{

View File

@ -17,7 +17,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
[Description("player pause/fail screens")]
public class TestCaseGameplayMenuOverlay : ManualInputManagerTestCase
public class TestSceneGameplayMenuOverlay : ManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseOverlay) };

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@ -13,7 +13,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
[Description("'Hold to Quit' UI element")]
public class TestCaseHoldForMenuButton : ManualInputManagerTestCase
public class TestSceneHoldForMenuButton : ManualInputManagerTestScene
{
private bool exitAction;

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@ -14,7 +14,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestCaseKeyCounter : ManualInputManagerTestCase
public class TestSceneKeyCounter : ManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Gameplay
typeof(KeyCounterDisplay)
};
public TestCaseKeyCounter()
public TestSceneKeyCounter()
{
KeyCounterKeyboard rewindTestKeyCounterKeyboard;
KeyCounterDisplay kc = new KeyCounterDisplay

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@ -11,7 +11,7 @@ using osu.Game.Users;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestCaseMedalOverlay : OsuTestCase
public class TestSceneMedalOverlay : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Gameplay
typeof(DrawableMedal),
};
public TestCaseMedalOverlay()
public TestSceneMedalOverlay()
{
AddStep(@"display", () =>
{

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@ -18,7 +18,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestCasePause : PlayerTestCase
public class TestScenePause : PlayerTestScene
{
protected new PausePlayer Player => (PausePlayer)base.Player;
@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override Container<Drawable> Content => content;
public TestCasePause()
public TestScenePause()
: base(new OsuRuleset())
{
base.Content.Add(content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both });

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@ -20,7 +20,7 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestCasePlayerLoader : ManualInputManagerTestCase
public class TestScenePlayerLoader : ManualInputManagerTestScene
{
private PlayerLoader loader;
private OsuScreenStack stack;

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@ -10,7 +10,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestCasePlayerReferenceLeaking : AllPlayersTestCase
public class TestScenePlayerReferenceLeaking : AllPlayersTestScene
{
private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();

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@ -13,7 +13,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
[Description("Player instantiated with a replay.")]
public class TestCaseReplay : AllPlayersTestCase
public class TestSceneReplay : AllPlayersTestScene
{
protected override Player CreatePlayer(Ruleset ruleset)
{

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@ -10,9 +10,9 @@ using osu.Game.Screens.Play.PlayerSettings;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestCaseReplaySettingsOverlay : OsuTestCase
public class TestSceneReplaySettingsOverlay : OsuTestScene
{
public TestCaseReplaySettingsOverlay()
public TestSceneReplaySettingsOverlay()
{
ExampleContainer container;

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@ -16,7 +16,7 @@ using osu.Game.Users;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestCaseResults : ScreenTestCase
public class TestSceneResults : ScreenTestScene
{
private BeatmapManager beatmaps;

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@ -12,9 +12,9 @@ using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestCaseScoreCounter : OsuTestCase
public class TestSceneScoreCounter : OsuTestScene
{
public TestCaseScoreCounter()
public TestSceneScoreCounter()
{
int numerator = 0, denominator = 0;

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@ -21,7 +21,7 @@ using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestCaseScrollingHitObjects : OsuTestCase
public class TestSceneScrollingHitObjects : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Playfield) };
@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private readonly ScrollingTestContainer[] scrollContainers = new ScrollingTestContainer[4];
private readonly TestPlayfield[] playfields = new TestPlayfield[4];
public TestCaseScrollingHitObjects()
public TestSceneScrollingHitObjects()
{
Add(new GridContainer
{

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@ -15,7 +15,7 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestCaseSkinReloadable : OsuTestCase
public class TestSceneSkinReloadable : OsuTestScene
{
[Test]
public void TestInitialLoad()

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@ -7,7 +7,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestCaseSkipOverlay : OsuTestCase
public class TestSceneSkipOverlay : OsuTestScene
{
protected override void LoadComplete()
{

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@ -13,7 +13,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestCaseSongProgress : OsuTestCase
public class TestSceneSongProgress : OsuTestScene
{
private readonly SongProgress progress;
private readonly TestSongProgressGraph graph;
@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private readonly FramedClock framedClock;
public TestCaseSongProgress()
public TestSceneSongProgress()
{
clock = new StopwatchClock(true);

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@ -16,12 +16,12 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestCaseStoryboard : OsuTestCase
public class TestSceneStoryboard : OsuTestScene
{
private readonly Container<DrawableStoryboard> storyboardContainer;
private DrawableStoryboard storyboard;
public TestCaseStoryboard()
public TestSceneStoryboard()
{
Clock = new FramedClock();