Rename test cases to test scenes inline with the framework change

This commit is contained in:
Roman Kapustin
2019-05-14 22:37:25 +03:00
parent c04cdd170a
commit 459a285cd8
158 changed files with 261 additions and 261 deletions

View File

@ -16,7 +16,7 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestCaseLoungeRoomsContainer : MultiplayerTestCase
public class TestSceneLoungeRoomsContainer : MultiplayerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

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@ -12,14 +12,14 @@ using osu.Game.Screens.Multi.Match.Components;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestCaseMatchHeader : MultiplayerTestCase
public class TestSceneMatchHeader : MultiplayerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Header)
};
public TestCaseMatchHeader()
public TestSceneMatchHeader()
{
Room.Playlist.Add(new PlaylistItem
{

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@ -10,7 +10,7 @@ using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestCaseMatchHostInfo : OsuTestCase
public class TestSceneMatchHostInfo : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private readonly Bindable<User> host = new Bindable<User>(new User { Username = "SomeHost" });
public TestCaseMatchHostInfo()
public TestSceneMatchHostInfo()
{
HostInfo hostInfo;

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@ -14,7 +14,7 @@ using osu.Game.Screens.Multi.Match.Components;
namespace osu.Game.Tests.Visual.Multiplayer
{
[TestFixture]
public class TestCaseMatchInfo : MultiplayerTestCase
public class TestSceneMatchInfo : MultiplayerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

View File

@ -12,9 +12,9 @@ using osuTK;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestCaseMatchLeaderboard : MultiplayerTestCase
public class TestSceneMatchLeaderboard : MultiplayerTestScene
{
public TestCaseMatchLeaderboard()
public TestSceneMatchLeaderboard()
{
Room.RoomID.Value = 3;

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@ -9,9 +9,9 @@ using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
[TestFixture]
public class TestCaseMatchParticipants : MultiplayerTestCase
public class TestSceneMatchParticipants : MultiplayerTestScene
{
public TestCaseMatchParticipants()
public TestSceneMatchParticipants()
{
Add(new Participants { RelativeSizeAxes = Axes.Both });

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@ -18,7 +18,7 @@ using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestCaseMatchResults : MultiplayerTestCase
public class TestSceneMatchResults : MultiplayerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

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@ -17,7 +17,7 @@ using osu.Game.Screens.Multi.Match.Components;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestCaseMatchSettingsOverlay : MultiplayerTestCase
public class TestSceneMatchSettingsOverlay : MultiplayerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

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@ -10,9 +10,9 @@ using osu.Game.Screens.Multi;
namespace osu.Game.Tests.Visual.Multiplayer
{
[TestFixture]
public class TestCaseMultiHeader : OsuTestCase
public class TestSceneMultiHeader : OsuTestScene
{
public TestCaseMultiHeader()
public TestSceneMultiHeader()
{
int index = 0;

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@ -10,7 +10,7 @@ using osu.Game.Screens.Multi.Lounge.Components;
namespace osu.Game.Tests.Visual.Multiplayer
{
[TestFixture]
public class TestCaseMultiScreen : ScreenTestCase
public class TestSceneMultiScreen : ScreenTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
typeof(FilterControl)
};
public TestCaseMultiScreen()
public TestSceneMultiScreen()
{
Screens.Multi.Multiplayer multi = new Screens.Multi.Multiplayer();

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@ -11,7 +11,7 @@ using osu.Game.Screens.Multi.Lounge.Components;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestCaseRoomStatus : OsuTestCase
public class TestSceneRoomStatus : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
typeof(RoomStatusPlaying)
};
public TestCaseRoomStatus()
public TestSceneRoomStatus()
{
Child = new FillFlowContainer
{