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Rename test cases to test scenes inline with the framework change
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48
osu.Game.Tests/Visual/UserInterface/TestSceneButtonSystem.cs
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48
osu.Game.Tests/Visual/UserInterface/TestSceneButtonSystem.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Screens.Menu;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestSceneButtonSystem : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ButtonSystem),
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typeof(ButtonArea),
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typeof(Button)
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};
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public TestSceneButtonSystem()
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{
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OsuLogo logo;
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ButtonSystem buttons;
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Children = new Drawable[]
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{
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new Box
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{
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Colour = ColourInfo.GradientVertical(Color4.Gray, Color4.WhiteSmoke),
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RelativeSizeAxes = Axes.Both,
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},
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buttons = new ButtonSystem(),
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logo = new OsuLogo { RelativePositionAxes = Axes.Both }
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};
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buttons.SetOsuLogo(logo);
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foreach (var s in Enum.GetValues(typeof(ButtonSystemState)).OfType<ButtonSystemState>().Skip(1))
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AddStep($"State to {s}", () => buttons.State = s);
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}
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}
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}
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